Since the very beginning, Volto has been developed with a set of principles in mind, brought from the years of experience developing Plone core and implementing projects on it.
Developer experience first
Volto UI/UX is Pastanaga UI
Do not overengineer things
Each feature has only one way of doing it
Frontend and backend are meant to be decoupled
Focus on the UI/UX implementation and upcoming challenges
Following you can find the reasoning behind these principles.
Volto has to be 100% approachable by someone with zero Plone or Python knowledge. This is the main Volto principle.
That means this someone has to be able to run, test and use Volto (and thus Plone), and ultimately customize a simple project without any problem and without having to touch Plone by any means or write a single line of Python nor implement a single Plone add-on product.
The rationale behind this is to be able to attract people from the React community or other communities and drag them to use and know Plone using Volto as a facilitator. This way we keep the existing learning curve coming from Plone away from Volto, so Volto can make (and control) from scratch its own learning curve, without any inherited burden.
A number of decisions have been made based on this directive.
To give an example, that's why it was decided not to use the tiles implementation and definitions existing in the Plone ecosystem. We started to do it, but all of a sudden it felt like duplicating efforts by defining them on both sides, while clearly, having them defined on Plone didn't give any value.
Developer experience first#
Developing in Volto has to be fun, not a burden. Implementing or customizing anything in Volto (or in a Volto project) should be effortless, straightforward, and done in a single way.
Developing for Plone has become a burden, even doing the most simple thing often implies teaching several other things and technologies, and explain the reasoning (and the history!) behind why it is like that, and worse, often say sorry about it.
Those who teach Plone out there know it's like this. Almost twenty years of history, thousands of different developers, improvements, deprecations, introduction of new technologies, and removal of them in such a big and old project is normal it's like it is, nobody is to take the blame on it.
In Volto we have a blank page in front of us. Let's work to keep it clean and shiny.
Volto UI/UX is Pastanaga UI#
Volto has its own UI/UX design, it's Pastanaga UI. It was conceived from scratch to match nowadays trends and to give fresh air what a content management system user experience should be.
Do not overengineer things#
In the Plone community we had a tendency to overengineer things. We have the chance to stop doing it. While developing Volto we live in the Web Technologies world, let's use them in a clear and straightforward way.
Each feature has only one way of doing it#
We won't introduce (at least willingly) several ways of doing the same thing. Then you have to document them both, and explain to the user which is the best. Especially in cases where you do something in the backend or in the frontend.
Frontend and backend are meant to be decoupled#
So let's them keep them decoupled.
In the future, while developing Volto and in our Volto projects, we will face a lot of decisions and answer questions like:
What is the value to define something in the backend?
Is that going to improve the (frontend) developer experience?
Is separating this going to do any good or will it force us to repeat ourselves?
or worse, it would take two people (frontend dev and a backend dev) to accomplish a simple task?
Are we introducing two different ways of doing things?
Focus on the UI/UX implementation and upcoming challenges#
React's own async (Suspense) mode it's on its way, and that will change enough things in React world and we have to keep up with these changes.